Virtual Reality II

Course Code
06ΕΠΚΕ03-ΨΤ
ECTS Credits
6
Semester
6th Semester
Σειρά εμφάνισης
3
Course Category
Specialization
Digital Arts
Professor

Nikos Vasilopoulos

Course Description
LEARNING OUTCOMES

🔵 🔴 🟡 Course description

The course is laboratory and is divided into three parts: in the first part simple virtual reality applications are created with instructions from the teacher, in the second part the development of more complex examples in groups is assigned and in the third part some special topics are examined. The main objective of the course is to acquire basic skills for the implementation of integrated scenarios in virtual environments. 

Upon successful completion of the courses, students are able to:

  • create virtual environments with complex objects and 3D models

  • add texture, motion, sound, and other physical properties to entities

  • work with lights, cameras, text, and multiple users

  • program the user's interaction with the scene, and

  • develop code to control the flow of the application.

COURSE CONTENT

🔵 🔴 🟡 Theory (0 hours)

The course is laboratory only

🔵 🔴 🟡 Workshop (3 hours)

  1. Introduction.
  2. Simple solids with physical properties.
  3. Repetitions and events.
  4. Integration of 3D models, motion and sound.
  5. Multiple users.
  6. Composite objects.
  7. Calculation of time, constraints and conditions.
  8. Texture and photorealism.
  9. Transfer the camera.
  10. Brainstorming, script selection and implementation.
  11. Developing applications with artificial intelligence tools.
  12. Body movement monitoring and scene control.
  13. Synthesis of worlds using recursion and mathematical models.
EVALUATION

Review language: Greek

🔵 🔴 🟡 Evaluation method:

  • Written assignment (50%)
  • Oral examination (50%)
LEARNING - TEACHING METHODS
  • Face-to-face
  • Lectures + workshop, Interactive lectures, artistic creation
  • Use of slides, laboratory and practical exercises using relevant software see. Bibliography as well as demonstration and video analysis with examples of works and character animation techniques. Use of e-class.
eCLASS COURSE

https://eclass.uop.gr/courses/3392/

RECOMMENDED BIBLIOGRAPHY

🔵 🔴 🟡 Course Textbooks [Eudoxus]

  • Fokidis, E. and Atsikpasi, P. (2022) Fully Immersed Virtual Reality. Athens: Zygos Publications
  • Lepouras, G., Antoniou, A., Platis, N., Charitos, D. (2015) Development of virtual reality systems. Kallipos
  • Moustakas, K., Paliokas, I., Tzovaras, D., Tsakiris, A. (2016) Graphics and Virtual Reality. Kallipos